Simulation & Game Development (SGD)
SGD 7000. Video Game Code Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
Students will learn to code following a Code.org curriculum developed by engineers at Google, Facebook and Twitter. Students will gain a practical understanding of basic coding concepts by completing small projects in their favorite environments, such as Star Wars, Minecraft and Frozen. They will learn how to sequence instructions, write procedures and utilize loops through self-guided activities, and will create their own project by the end of the camp.
SGD 7001. Disney Infinity Game Design Code Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
This camp provides many opportunities for computer science education, from basic concepts at an elementary school level to Agile Development experience. Combining a cast of characters from Disney, Pixar, Marvel and Star Wars, Disney Infinity cultivates an interest in STEM (Science, Technology, Engineering, Math) for both boys and girls, by incorporating virtual artistry through storytelling to spark the imagination. Students will use logic toys in a three-dimensional virtual programming environment and Toy Boxes to learn to code their own Toy Boxes, games and stories, and will share them online to entertain or challenge their friends.
SGD 7002. Minecraft Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
Minecraft, a "sandbox" game by Mojang based on building blocks, has taken the world by storm. It is one of the top-selling PC games of all time, with more than 100 million registered users worldwide. In recent years, the game has be used as an educational tool, and a vehicle for engaging students in STEM (Science, Technology, Engineering, Math) fields, including computer science, engineering and game design and development. In this camp, students will discover the underlying mechanics of the game in a collaborative environment. Both novice and advanced students will create themes, storylines, dialog, objectives and more. Advanced students will delve deeper into game design and development by exploring level design and logical problem solving.
SGD 7003. Mobile Game Development Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
Students will begin by learning coding concepts, development and publishing mobile apps using Android Studio, AppInventor and Unity3D. Students will then learn C# concepts to make a simple mobile game using Unity3D. There are currently over 2.1 million apps on Android's app store. This is up from a little over ten thousand in 2008. This number will only continue to grow in the coming years.
SGD 7004. Video Game 3D Modeling Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
In this camp, student will be using Autodesk Maya to create simple environmental models commonly seen in games. Topics will include 3D modeling techniques related to edgeflow, the recognition of basic shapes and form, Maya tools, and rendering.
SGD 7005. Virtual Reality Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
This camp will introduce students to the new frontier of video game development--virtual reality! Students will create their own virtual world, and discover how fun and engaging their worlds can be when explored using the Google Cardboard, Oculus Rift and Samsung Gear VR. Students will create their own worlds using Unity game engine, and learn proper techniques of the game development pipeline, rudimentary programming, and how to create their own custom environments.
SGD 7006. Motion Capture Camp. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
In this camp students will be using Xsens, a camera-less, wireless motion capture technology, to capture motion for animations in film, simulations, and games. Xsens is the leading innovator in 3D motion tracking technology and products. Its sensor fusion technologies enable a seamless interaction between the physical and the digital world in consumer devices and professional applications such as 3D character animation, motion analysis, and industrial control & stabilization. The student will have the opportunity to act out actions and see it translated live to a character on the screen in Unity3D.
SGD 7111. Introduction to Simulation & Game Development. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
This course provides an introductory overview of the simulation & game development process. Topics include historical context, content creation strategies and future trends in the industry. Additionally, the course explores how simulations and games are produced, tested and released.
SGD 7113. SGD Programming. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations.
SGD 7171. Flash SG Programming. 0.0 Hours. Class-440.0. Clinical-0.0. Lab-0.0. Work-0.0
This course introduces the Flash programming environment for use in simulation and game development. Topics include timeline effects, extensibility layers, alias text, globalization tools, ActionScript and lingo programming. Upon completion, students should be able to create a simple simulation or game using Flash.